Virtual and augmented reality technologies in the educational process
Keywords:virtual reality, augmented reality, simulator, simulation of physical impacts, emergency rescue operations, rescuer, firefighter
Purpose. To collect and analyze scientific and technical information in the field of using virtual and augmented reality technologies in the educational process, in particular in the training of rescuers and firefighters.
Methods. The general methodology of the work included the use of theoretical research methods (analysis, synthesis, comparison).
Findings. The collection and analysis of scientific and technical information in the field of the use of virtual technologies in the educational process were carried out. General information about virtual and augmented reality technologies, in particular, the history of their creation and application, the main areas of use in human activity, as well as the technical elements and devices used to implement these technologies in various fields were considered. The directions and methods of using virtual and augmented reality in the educational process were examined. Examples of educational software and hardware systems used abroad, simulators and platforms for various areas of education were given. Studies of the effectiveness of these technologies in the field of education were analyzed. Virtual technologies used to train firefighters both in Belarus and abroad were addressed and analyzed.
Application field of research. The results of the review and analysis of information on the use of virtual and augmented reality technologies in the educational process can be further used in the development of VR/AR simulators for training rescuers and firefighters.
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